Other Work
 
 

I was commissioned by Christiane Paul at the Whitney Museum of American Art to participate in CODeDOC, an exhibition in the Whitney's on-line gallery: Artport. The commission was to write a program that moves three points in space, but the exhibition first shows the source code and artists' comments on one another's code to focus on the process of creating art with a computer. I wrote a program that reads and comments on itself, directly supporting the curatorial intent (Couldn't just move three points arbitrarily!) It was also mentioned in The New York Times.

I was lead interaction designer in a commission that Digital Image Design got from the Museum of Modern Art for the February 8 - April 22, 2001 "Workspheres" exhibition. Here's a little more information about it.

I installed a couple of toys at Tonic, January 11-14, 2001


The most effective places to see more work using similar processes and techniques, is to visit the Digital Image Design Incorporated Web site. Though the format hasn't been updated since the dawn of the World Wide Web (we're working on a redesign now), it has many examples and explanations from a two decade history of trying to make computers act nothing like computers.

There are a few more examples buried on the almost completely unformatted home page of W. Bradford Paley, didi founder and TextArc's developer.

As time permits this past work will be brought out and shown to better advantage, but for now—happy digging!